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Eleven to two

Dev log|Playtest 01|26 September 2026

Two samurai face each other on the castle field: Gunthera with a tetsubo, gormless with a yari.

On Saturday my friend and I played 13 ranked duels in the dojo. He picked the yari and never changed it. I tried the katana, then the tetsubo. He won 11.

I'm Gunthera. He's gormless. Yarigumi is a free browser game: Sengoku duels, best of three rounds.


13 duels in 27 minutes

  1. 1katanameadow
  2. 2katanacastle
  3. 3katanacastle
  4. 4katanameadow
  5. 5katana, tetsubomeadow
  6. 6tetsubocastle
  7. 7tetsubomeadow
  8. 8tetsubocastle
  9. 9tetsubocastle
  10. 10tetsubomeadow
  11. 11tetsubomeadow
  12. 12tetsubocastle
  13. 13tetsubomeadow

gormless won   I won   · my weapon and the field under each match

I picked up the tetsubo in the middle of match 5 and won it, then won again in match 7. He won the last six in a row. Near the end we sped up combat in the live settings to see how it felt, so the last two matches took 18 and 40 seconds.

The killing blows

The game logs every swing. These are rebuilt in the game from that log; where we stood and the camera are staged.

Gunthera's katana comes down on gormless's head.
First blood. My first kill, 28 seconds into match 1. The only round I took in that match.
  • katana overhead
  • 1.7 m apart
  • hit in 0.55 s
  • head, 66 damage
gormless swings a charged yari at Gunthera from across the castle yard.
5.3 metres. His longest kill of the day. I was holding a katana and never got close.
  • yari slash, full charge
  • 5.3 m apart
  • hit in 1.05 s
  • body, 61 damage
Gunthera's charged tetsubo swing about to hit gormless in the head.
139 damage. The heaviest hit of the day. I had just swapped to the tetsubo mid-match, and this won me my first match.
  • tetsubo slash, full charge
  • 2.0 m apart
  • hit in 1.33 s
  • head, 139 damage

18 seconds. The shortest match: two chained yari stabs (0.25 s each, 30 damage to the body), and I didn't win a round.

How often attacks landed

The yari did not hit more often. All three weapons landed about one swing in five. He swung almost twice as much as I did, and from further away.

  • Yarigormless · 328 swings
  • KatanaGunthera · 102 swings
  • TetsuboGunthera · 76 swings
WeaponSwingsLandedDamage per hitKills
gormless · yari32819%4620
Gunthera · katana10219%364
Gunthera · tetsubo7617%604
2.6 / 1.7 maverage distance of a killing blow
26 / 1feints
28 / 6kicks thrown

gormless / me

Where the hits landed

Half the damage went to the head, and 17 of the 28 kills were head hits. Nobody really went for the legs.

  • Head · 50%
  • Body · 40%
  • Arms · 10%
  • Legs · under 1%

What needs tuning

Some weapons are going to need tuning. Stabs are a little too quick, and there are places where stun locking can happen. I'm not sure how much I like that, but you do have to commit to it.

Two players is not enough to say the yari is too strong on its own, so I'll look at the weapons again once more people have played.

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